Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

I ignored Starter Content at first.

I thought it was optional and not that important.

Day 10 showed me why beginners shouldn’t skip it.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress —
from the perspective of a beginner.

What I tried / learned today

On Day 10, I learned about Starter Content in Unreal Engine and how Selection Mode works.

While creating a new Unreal project, there is an option to include Starter Content.

It adds basic materials, meshes, and props that help you test things quickly.

I also learned that if you already created a project without Starter Content, you can still add it later:

  • Open the Content Browser
  • Click Add
  • Choose Add Feature or Content Pack
  • Select Starter Content

Along with this, I explored Selection Mode, which controls how objects are selected and manipulated inside the viewport.

What confused me

At first, I thought Starter Content could only be added during project creation.

I didn’t know it was possible to add it afterward.

Selection Mode also confused me because sometimes I couldn’t select or move objects properly, and I didn’t understand why.

What worked or finally clicked

Once I added Starter Content manually, things became easier.

Having ready-made assets helped me focus on learning Unreal Engine instead of searching for resources.

Understanding Selection Mode helped me realize how important proper selection is when working in the viewport.

Small things — but they make a big difference for beginners.

One lesson for beginners

  • Starter Content is meant to help you learn faster
  • Missing options can often be fixed later
  • Learning the editor tools saves a lot of time

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,
what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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