Check out this Pen I made!
🎓 Learning Procedural Shading in Three.js
Experimenting with turbulence FBM, normal reconstruction, and basic lighting models directly in a fragment shader.
Pure GLSL, no textures, fully procedural.
Check out this Pen I made!
🎓 Learning Procedural Shading in Three.js
Experimenting with turbulence FBM, normal reconstruction, and basic lighting models directly in a fragment shader.
Pure GLSL, no textures, fully procedural.